![]() Blundell credited the free version as making the Steam greenlight process easier. The commercial version was released on October 20 on itch.io and November 7 on Steam. ![]() The free version of One Night Stand was released on March 24, 2016. One Night Stand was developed using the free Ren'Py visual novel software, and Blundell credited its community with supporting her. The game is rotoscoped based on footage that Blundell shot of herself via a cell phone. While trying to guess at reasons for his miserable-looking state, she found the idea that he was recovering from a drunken one-night stand interesting. The inspiration came from a young man she saw on public transportation. It is based on a free game that Blundell designed with a friend for a game jam at itch.io. One Night Stand is independent video game developer Lucy Blundell's first game. In the most recent update, there is an ending of her playing the guitar and becoming more than friends with the character. Based on the player's actions and dialogue choices, they can unlock many different endings, ranging from being angrily kicked out to the possibility of friendship. When the woman leaves the room, the player has the opportunity to look around, then question the woman about the various objects found. Despite not remembering the events of the previous night, the player learns their character has had sex with the woman. “I imagine she’d be pretty funny, once you get to know her.Players take the role of a man who has just woken up beside a woman in her apartment. “She, too, has moments where she attempts to crack jokes,” says Blundell. Button-pushing moments (you’re asked whether you want to rifle through her wallet) are melded with glimpses of the intimate and funny, panicked introspective monologues when you’re nudged for the name you can’t quite recall. She used herself as the woman, to make the 2D animations more lifelike, and for her, to improve the “intimate connection”. “I also think the woman feels genuine and believable, something you don’t often see, and the players feel more connected to her because of it,” observes Blundell.ĭeveloping the first version of the game in the space of three weeks, Blundell used rotoscoped animations, drawn over live footage. ![]() Things aren’t read too heavily into, there’s no sense of shame (unless, again, you act like a dick) and the main goal is establishing a connection, rather than gory details. One Night Stand is in a minority faction of gaming that explores sex and brief encounters in a slice-of-life fashion. This makes some of the ‘unhappier’ endings, where she has angry outbursts and kicks you out, feel believable.” “I think a lot of the scenarios feel quite true to life… The woman is tense, embarrassed and, really, just wants you to leave so she can forget about the whole thing. “Many players tend to try and win the woman over, but if you directly ask her and come across pushy, she rejects you,” she explains. From there, you get a series of choices, and there are 12 unique outcomes playing out from the decisions you make in a play-through.īlundell describes it as pretty true to life, and when things start to go to shit when you act like a dick or pry too much, you lose control. The game begins the morning after – your character has no idea how they got there, and there’s an unknown woman in the bed too.
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